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Questions to Ask on Kahoot

55 fun questions to ask on Kahoot, written as templates you fill in with your own people, photos and facts. They sit in six groups: questions about yourself as the host, openers about the room, funny polls, a round of questions to ask your family, review slides for a class or team, and closers. Pick ten or twelve across the groups instead of running the list from top to bottom.

55 questions

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The questions

Each question, and why to ask it

About yourself

Which one of these four things have I never done?

Why ask it

The standard host opener, and it works best when the thing you have never done is the dullest of the four. Everyone bets against the skydive, gets it wrong together, and the shared error buys you attention for the rest of the game.

Which of these was my first job?

Why ask it

First jobs make a good second slide because nobody has an advantage unless they knew you at sixteen. Write the three wrong answers as jobs you could believably have held, in the same town and decade, so the choice is a real guess.

What was I most afraid of as a kid?

Why ask it

Childhood fears are safe to laugh at now, which is why this suits a mixed group better than asking about a current one. Keep the options specific: the dark is forgettable, the hand dryer in a public bathroom is not.

Which of these foods will I refuse to eat?

Why ask it

Dislikes are known only to people who have eaten with you, so this is the slide where old friends pull ahead of new ones. Pick a food most people enjoy as the right answer, since nobody is surprised that you avoid liver.

What did I want to be when I was ten?

Why ask it

The gap between the ten-year-old plan and what you do now is the story, so tell it in one sentence after the reveal. Make one of the wrong options your actual job and see how many people fall for it.

How many brothers and sisters do I have?

Why ask it

A number question is over in five seconds, which makes it a useful breather between two slides that need reading. Decide beforehand how you are counting step and half siblings and say it out loud, or the reveal turns into a dispute about definitions.

What is my favorite film of all time?

Why ask it

A favorite is the slide every player expects in a quiz about you, so choose the category where your honest answer would surprise them. Take the three decoys from the same shelf, because one cartoon among three war films gives the game away.

True or false: I have met someone famous.

Why ask it

True or false slides are a coin flip, so use them for stories and not for scoring: set this one to no points if you can. Whichever way it goes, the room will want to know who, so have the thirty-second version ready.

What was the name of my first pet?

Why ask it

Pet names are funnier than they should be, and the wrong options write themselves. One caution: this is also a common password reminder question, so keep it for a private game with people you know and leave it out of anything shared by public link.

Which of these songs do I know every word of?

Why ask it

The true answer should be a little embarrassing and the decoys respectable. Be ready to prove it for a line or two, since somebody will ask and refusing looks like you made it up.

What is my biggest pet peeve?

Why ask it

Housemates and desk neighbors have the edge here, since they have watched you react to it. Write all four as small crimes of the same size, such as loud chewing or a phone on speaker, so nobody can pick the answer by how serious it sounds.

Which of these would I spend a free Saturday doing?

Why ask it

Put this last in a round about yourself, because by now players have learned enough from the earlier slides to reason their way to it. If the whole room gets it right, that is a good result here and not a badly written question.

The room

What are you drinking right now?

Why ask it

A four-way poll (coffee, tea, something cold, nothing yet) is the easiest way to check that every phone has joined before a question that counts. Nobody can get it wrong, which matters to the person who has never played before.

What time did you get up this morning?

Why ask it

You cannot know the right answer in advance, so offer four bands from before six to after nine and take the points off. Whoever lands alone in the earliest band becomes a character for the rest of the session, so ask them why.

Whose baby photo is this?

Why ask it

The strongest icebreaker on the list and the slowest to build, since it needs image slides and people who agreed beforehand. Use only people who are actually present: guessing about an absent colleague turns into commentary about them.

Where are you joining from today?

Why ask it

Give four regions or four rooms as the options and score nothing. The split shows whether this is one local group with two remote stragglers or a room spread across a video call, which is worth knowing before you set the timers: a shared screen can reach remote players a moment late.

How many of us have been part of this group for more than three years?

Why ask it

Get the real number beforehand from whoever keeps the list, and offer bands in place of exact figures so the answer stays defensible. The reveal tells newcomers how much shared history is in the room, and reminds the veterans how many newcomers there are.

How many languages can this room speak between us?

Why ask it

Have people guess from four bands, then count by show of hands, which gets phones down and faces up for a minute. If the total beats the room's guess, say so, and expect the person with the unexpected language to be asked about it at the break.

Which of these four facts is true of someone here?

Why ask it

Collect one unusual fact from each person in advance, by message or on a slip of paper, and write three invented ones around the best of them. After the reveal, let the owner decide whether to claim it: some stand up at once and some prefer the mystery.

Which of these songs came out first?

Why ask it

Splits the room by age without asking anyone their age, since each player backs the decade they grew up in. Keep the release dates several years apart; two years is a coin flip and coin flips make the leaderboard meaningless.

Funny

Is a hot dog a sandwich?

Why ask it

Run it as a two-option poll with no correct answer, because marking one side right hands half the room a grievance and the other half points they did not earn. Give it ten seconds on the clock and thirty for the argument afterwards.

What is the correct number of morning alarms?

Why ask it

The joke lives in the options, so write them as characters: one, three, seven, and a fourth for the person who claims to wake up naturally. Show the split, then ask the seven-alarm voters who they share a wall with.

What is the worst thing to hear from the person cutting your hair?

Why ask it

Each answer is a line of dialogue, which reads fast on a phone and gets a laugh before anyone has tapped. Trim all four to the punchline, since a plain 'Oops' beats a full sentence on a small tile.

Which animal would be the rudest if it could talk?

Why ask it

An opinion poll that works from age six upwards, so it earns a place in a family or classroom game. Offer four animals with obvious attitudes, a goose and a cat among them, and ask one voter from each camp to do the voice.

Which of these is the answer to this question?

Why ask it

A one-time gag: label the tiles 'This one', 'That one', 'The other one' and 'Not this one', and mark the first three correct. It punishes overthinking and rewards the fastest thumb, so place it straight after your hardest slide.

Which tile says the word 'Red'?

Why ask it

Type a color name on each tile that does not match the tile itself, so the red one says 'Blue' and the blue one says 'Red'. Fast thumbs go straight for the red tile and lose the points, so use it once per game and give it a short timer.

Who here is most likely to reply to a text three days late?

Why ask it

A standard quiz slide has four answer slots, so ask for four volunteers before the game and use their names. Volunteers have agreed to be teased, which is the difference between a friendly poll and a vote on someone who never asked for one.

What does the last photo on your phone show?

Why ask it

Offer food, a pet, a screenshot and yourself, and let people check before they answer. If screenshots win, the follow-up is asking one brave voter what on earth it was a screenshot of.

Which of these would be the most useless superpower?

Why ask it

You write the powers, and the best ones are nearly useful: invisible only when nobody is looking, or able to fly at walking pace. Leave the points off and read out the winner, since the laugh is in the list and not in who chose what.

Family

Which of these cousins was born first?

Why ask it

Birth order among cousins is fuzzier than anyone expects, especially across branches that grew up in different towns. Check the answer with a parent beforehand, because the people named on the slide will argue with it.

Where did our grandparents first meet?

Why ask it

Ask them before the game and build the wrong options from places that fit the era: a dance, a bus stop, a workplace. After the reveal, hand them the floor, since their telling of it is the reason the slide exists. Swap in whichever couple is the oldest at the table if that suits your family better.

What year was this family photo taken?

Why ask it

An image slide where the clues are haircuts, cars and wallpaper, so pick a photo with plenty going on in the background. Offer years spaced well apart, and expect the people in the picture to be no better at it than the children.

Who in the family is always saying this?

Why ask it

Put the catchphrase on the slide and four names underneath. The owner usually denies it in the very words on the screen, and that denial is the real reveal. Choose a phrase that is fond, not one that points at a sore subject.

How many cousins are there in total?

Why ask it

Even the adults miscount, usually by forgetting a baby or a branch that lives far away. Settle beforehand whether partners and step-cousins are in the number, and put that in the question so no one feels left out of the total.

What does the youngest player want to be when they grow up?

Why ask it

Ask the child privately that morning, then let them announce the answer themselves when the bar chart comes up. It gives the smallest person in the room a turn at being the expert, and the answer may well have changed by lunch.

What time was Dad's bedtime when he was ten?

Why ask it

Name whichever parent or grandparent is playing, get the real answer from them first and set the other three options around it. Children treat the result as evidence in their own bedtime case, so be prepared for the negotiation that follows.

Which of these things really happened on a family trip?

Why ask it

One real event among three invented ones, and the invented ones should sound like your family in particular. The younger players often have never heard the true story, so let whoever was driving that day tell it.

Who wins the family award for the longest goodbye at the door?

Why ask it

Put up the names of four people who can laugh at themselves and leave the points off. It is a tease that doubles as a compliment, because the long goodbye belongs to the person nobody wants to see leave.

Which dish has to be on the table or it is not a family dinner?

Why ask it

Treat the winning dish as a request for next time. Asking which dish must be there avoids asking who cooks it best, which is a vote no family needs to hold on a screen.

Class or team

Before we start: how confident do you feel about today's topic, one to four?

Why ask it

There is no right answer, so place it before the first scored slide and show the results. A player who sees how many others chose one or two stops assuming that everyone else already understands the topic.

Which of these rules is really in our handbook?

Why ask it

Real policies can be stranger than anything you invent, and people learn a rule while arguing about it. Check your wording against the actual document first, because somebody in the room will look it up mid-game.

Which of these statements about today's topic is false?

Why ask it

Harder than straight recall, because finding the false statement means weighing all four. The failure mode is a false one that is obviously silly: everybody scores, nobody learns, and the leaderboard stops separating anyone.

Which mistake do people make most often with this?

Why ask it

The answers double as a warning list, and the ones people choose show you where the group is confused. Build the options from actual errors you have seen, not hypothetical ones, or the question teaches nothing.

Which of these steps has to happen first?

Why ask it

Sequence questions read badly on a small screen, so allow the full timer and keep every option under about six words. Check the order is genuinely fixed before you build the slide: if two steps can happen either way round, somebody will say so mid-game and they will be right.

Which of these is the odd one out?

Why ask it

Odd one out makes people work out the category for themselves, which a definition question never asks of them. Test it on one person first: if they can defend a second answer, tighten the examples until only one stands apart.

Which answer did most of us pick on the last question?

Why ask it

Rewards paying attention rather than knowing things, which is how you stop one specialist running away with the leaderboard. It only works if you actually displayed the previous result rather than clicking past it.

Which of these answers would get full marks?

Why ask it

Showing four attempts and asking which is complete teaches the standard faster than describing the standard. Make the near-miss genuinely close, because the argument about why it fails is the whole value of the slide.

Which term from last week does this definition belong to?

Why ask it

Definition-first is harder than term-first and exposes memorized labels with nothing behind them. If most of the room gets it wrong, that is your answer about whether to move on today.

What did you nearly pick before you changed your mind?

Why ask it

Best used as an open-ended slide straight after a question most people got wrong, while the near-miss is still fresh. The answers tell you which distractor was too plausible, which is worth fixing before you run this again.

Closers

What's the one thing you'd like explained again?

Why ask it

A typed answer gets you the questions nobody will raise a hand for. Expect one or two joke entries; ignore them and read out the repeats, because a topic named three times is your next ten minutes.

If we had ten spare minutes at the end, what should we spend them on?

Why ask it

A real decision rather than a quiz, which changes how seriously people answer. Only ask it if you will honor the result, since a poll you then override is remembered longer than the session.

What one word sums up today?

Why ask it

On a word cloud slide, where your plan has one, the words several people typed grow larger, so the room reads its own verdict. One word is also short enough that the slowest typist finishes before the timer does.

Who should write the questions next time?

Why ask it

Put names or teams on a poll and the game has a next date before this one has ended. For a family or a class it also spreads the work, and the new host learns quickly how hard a fair wrong answer is to write.

What's one thing you know now that you didn't an hour ago?

Why ask it

The last typed slide of a lesson or briefing, and a quiet check on whether it worked. Answers that all name the same fact mean you covered one thing well; blank entries mean you covered five things badly.

Which question in this quiz was unfair?

Why ask it

Ending by inviting complaint defuses the ones that would otherwise be muttered on the way out, and it gets you specific editing notes. Expect the hardest question rather than the ambiguous one, so read the reasons and not just the votes.

Building and running the game

Practical guidance for the conversation itself

Writing questions that work on a phone

  • Keep the question under about a line and a half. Anything longer gets skimmed while the timer runs, and people answer the shape of the question rather than the question.
  • Four short options beat two long ones. If two answers need a clause each to distinguish them, the question belongs in discussion, not in a quiz.
  • Wrong answers should be things a reasonable person might pick. Filler options turn a question into a reading-speed contest.
  • Avoid 'all of the above' and 'none of the above'. On a four-color grid they read as tricks, and the arguments afterwards are never about the topic.
  • Set the timer per question rather than leaving everything at twenty seconds. Recall questions need ten; anything requiring arithmetic or an image needs thirty or more.

Pacing a session

  1. 1Open with two questions about the room or the host. They are unlosable, they get everyone's phone connected, and they establish that this is not a test.
  2. 2Put your hardest content question third or fourth, while attention is highest.
  3. 3Break up any run of content questions with something light, especially after a question most people got wrong.
  4. 4Cap the set at ten or twelve questions. In a longer game the last few tend to get answered at random.
  5. 5Finish with an open-ended slide rather than the leaderboard, so the session ends on something people wrote rather than on who won.

The leaderboard is not the score you think it is

Points are weighted by answer speed, so one fast guesser can lead a game they understand less well than the person in fourth. If you are using a Kahoot to check understanding, look at the per-question report afterwards rather than the final standings, and consider turning points off entirely for a review session. If you are using it for fun, leave points on, but do not read out the bottom of the table.

Practicalities that cause trouble

  • Decide the nickname rule before you start, and use the nickname generator with a group that will test you. Removing a player mid-game stops the quiz and hands the room's attention to the joker.
  • Team mode changes the game completely: fewer devices, more talking, slower rounds. Choose it deliberately rather than because the room is large.
  • Read every question aloud as it appears. Some people are on a cracked phone screen at the back and cannot see the projector.
  • Have one spare device. When somebody's phone will not join, lending one is quicker than debugging the wifi in front of the room.
  • If you are reusing a quiz with the same group, switch on randomized answer order where your version offers it, or move the tiles by hand. Otherwise some players are remembering which corner to tap and not the answer.

A Kahoot about yourself or your family

  • Every answer about yourself should be something at least one player could know or work out. A fact nobody could guess turns the slide into a lottery, and people stop reading the options.
  • Leave out anything that doubles as a password reminder (a first pet, a childhood street, a parent's maiden name) unless the kahoot is set to private and played only with people in the room.
  • Ask before you put a relative's photo, age or story on the screen, children and grandparents included. A family game is where an old embarrassment finds a second audience.
  • With mixed ages, lengthen the timer, read each slide aloud and pair the youngest players and the least confident phone users with a partner. Team mode on a shared device does this for you.
  • Use a poll for anything that is an opinion. Polls, sliders and open-ended slides are not included on every plan, so check what yours offers; where one is missing, build a quiz slide and mark every answer correct.

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