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Fortnite Questions to Ask Your Friends

Questions for the squad chat, the Discord call between matches, or the two minutes in the lobby before anyone is ready. They start with drop spots and loadouts and end up somewhere you did not expect, which is what happens on a long call anyway.

20 questions, each with the reason to ask it · includes a conversation guide

The questions

Open any question to see why it works.

  1. 1

    Where do you actually want to drop?

    The most asked question in the game, and worth asking properly once instead of arguing on the bus every match. Someone who always names a busy named location wants fights and does not care about placement. Someone who names an unmarked corner of the map is playing for the endgame. Squads fall apart over this without ever saying it out loud.

  2. 2

    Build or Zero Build, and which one did you start on?

    These are close to two different games sharing a map, and the answer usually tracks when someone started playing. A builder dropped into Zero Build tends to overpeek because they are reaching for a wall that is not there. Knowing which mode someone learned in explains most of their bad habits.

  3. 3

    If you could hand pick your loadout, what is in it?

    Watch whether they build around range or around pressure. Sniper and a heal-heavy inventory means they want to play slow and third party. Shotgun, mobility and one utility means they are going to open a fight whether or not you are ready. This tells you where to be standing.

  4. 4

    What was the first skin you ever bought, and would you still wear it?

    The first purchase is usually tied to whatever season they got hooked in, so this is a soft way of asking how long they have been playing without making it a status contest. The follow up is better than the answer: almost nobody still wears it, and the reason why is either taste or embarrassment.

  5. 5

    What is your best placement without a win, and how did you lose it?

    Second place stories are more informative than win stories because they end in a mistake someone still remembers. Listen for whether they blame the storm, the gear, the teammate or themselves. That ratio is exactly how they will react when your squad loses a fight tonight.

  6. 6

    Which season or chapter would you bring back, and what would you leave behind?

    Every player has one era they measure everything else against, and it is almost always the one where they had the most free time rather than the best patch. The second half of the question stops it from becoming pure nostalgia and gets them to admit something about the era they loved.

  7. 7

    What is the dumbest way you have ever died?

    Fall damage, own explosive, forgot the storm, sat in a bush emoting. This is the safest question in the set because everyone has one and telling it costs nothing. Use it early if the call is quiet, since it usually starts three more stories without you asking.

  8. 8

    Are you a chest looter or a player looter?

    Chest looters want a guaranteed floor and will land soft and rotate. Player looters would rather take someone else's finished inventory and accept a coin flip at the start. Neither is wrong, but a squad with one of each will always split up at exactly the wrong moment unless it has been discussed.

  9. 9

    Who in this squad is carrying the mats, the heals and the blame?

    Every group has a designated quartermaster and a designated scapegoat, and they are sometimes the same person. Asking it as a joke lets someone say a true thing about feeling like the support player, which is worth hearing before it turns into quiet resentment over three months.

  10. 10

    When we get third partied, what do you actually want us to do?

    Most squad wipes happen in the ten seconds after a fight ends, and the disagreement is always the same: reset and heal, or push the new team while they are also low. Settling this once, out of combat, is worth more than any aim practice. If someone cannot answer, they have been improvising every time.

  11. 11

    What is a habit you know is bad and keep doing anyway?

    Landing hot when you promised not to, holding the last shield, opening every chest in a building while the squad waits outside. People are surprisingly willing to name their own flaw if the question grants that everyone has one. Compare their answer to what you would have said about them.

  12. 12

    How many hours do you think you have in this game, and do you want to look it up?

    The guess and the real number are rarely close, and the gap is the interesting part. People who play mostly alone tend to underestimate; people who play in a squad every night overestimate because the calls blur together. Only run this one if the group can take it lightly.

  13. 13

    When we lose a fight, do you want the callout or the silence?

    Some people need to hear what went wrong immediately or they will do it again next match. Others need thirty seconds of nothing. Asking directly stops the most common friction in a friend squad, which is one person coaching someone who did not ask to be coached.

  14. 14

    Which matters more to you: the win, the kills, or the clip?

    These pull in different directions and nobody announces which one they are chasing. A clip hunter will take a fight that costs the game. A win hunter will hide in a bush and be fine with it. If your squad has never named this out loud, half your arguments have really been about this.

  15. 15

    Have you ever spent money on this game that you regret?

    A more honest question than how much they have spent, because it asks about the feeling rather than the number. Watch whether the regret is about the amount or about buying something for a version of themselves that stopped playing a month later. This one opens up for younger players especially.

  16. 16

    What was going on in your life during the season you played the most?

    The heaviest playing period usually lines up with something else: a bad job, lockdown, a breakup, a new city, a summer with nothing in it. People will often tell you the whole thing if you ask about the game instead of asking about them, which is the point of this question.

  17. 17

    Who did you start playing with, and do you still play with them?

    Almost everyone was brought in by someone, and a good share of those people have since stopped. The answer is really about a friendship that ended without an argument, which is the kind of loss nobody has a word for. Do not rush past a short answer here.

  18. 18

    Is there anyone you only ever talk to inside this game?

    Plenty of long running friendships exist entirely in voice chat and have never moved anywhere else. Asking makes people notice it, and the follow up worth asking is whether they would want it to move, or whether the limit is the reason it works.

  19. 19

    If the servers went off tomorrow, what would you miss: the game or the call?

    Nearly everyone says the call, and then goes quiet, because it reframes the last several hundred hours as something other than gaming. Ask it near the end of a night rather than the start. It is not a trick question, but it does not really have a light answer.

  20. 20

    What is the single best moment we have had in this game?

    Ends the set somewhere good, and it is a genuine test of shared memory: two people in the same squad usually name completely different moments. The one they choose says what they come back for, which is rarely the win it was attached to.

Asking these without killing the vibe

Practical guidance for the conversation itself.

When to ask what

  • The bus and the first ninety seconds of looting are the natural window. Nobody is fighting, everybody is listening, and the conversation dies on its own when contact starts.
  • Save the heavier questions for after the squad has been eliminated and someone is spectating. That is the longest quiet stretch in a session and the one people usually fill with scrolling.
  • Do not ask anything real during an endgame. It is not deep, it is just annoying, and you will get a one word answer that closes the topic for the night.
  • If the group is six people in a party chat, stick to the light questions. The ones about money, hours and friendships work better with two or three.

The arguments these will start, and how to run them

Build against Zero Build

This one never resolves, so treat it as a format rather than a debate. Ask each person what they cannot do in the other mode, rather than which mode is better. You will get real answers about how someone thinks under pressure instead of a loyalty test.

The best season

Whoever started earliest will claim authority. Cut that off by asking everyone to name what specifically was better: the map, the loot pool, the people they played with, or the amount of time they had. Once it is broken into parts, most people discover they are defending their own schedule.

Who is the weak link

Somebody will make this joke whether or not you invite it. The version that stays funny is when people nominate themselves and name one specific habit. The version that turns sour is when two people nominate a third who is quiet on the call.

If you are playing with someone much younger

A lot of these calls are an older sibling, a cousin, a parent or an uncle playing with a kid who will not sit down for a conversation anywhere else. The game is doing useful work there: it gives you a shared activity and long stretches of low pressure talk with no eye contact. Ask about the game first and stay in it for a while. Questions about spending, about who they play with that you do not know, and about what else is going on come across very differently when they arrive on a squad call than when they arrive at a kitchen table. Let short answers be short, and come back to it another night.